Nyacinth

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Everything posted by Nyacinth

  1. Yikes, so toxic to me yet tries to facade it with an attempt to get the moral high ground, true yikes
  2. It's called being polite. "Um," wasn't necessary and was obviously confusing to anyone who doesn't understand the English language and its nuances (plus you know him personally). Legit just a waste of time typing those two letters lmfao why even
  3. Looks like all the servers are down as well. An update?
  4. What's the restart for, out of curiosity? Server two just got a random pop up out of nowhere saying it'd restart. It did, but why? Just curious. Not mad lmfao @Catsbit.Care
  5. I'm glad that you appreciate them as I put high effort to each one. All I can ask is that they are considered :)
  6. Meh. Too many servers to choose from, have fun with finding me even if you are on my server.
  7. Yeah, if they could do that, that'd really help get down the fact I don't have to stay still while organizing my inventory or consuming something.
  8. I simply told him what he believed in that case, and refuted the argument using it. I don't believe leather armour is all that tanky to be fair.
  9. At the current moment there are three(?) main consumables. Meat for food, water bottles for water, and... oh, wait, it's only two. Then what would a third be? Well, this lies in the health consumable department. Here is a list of suggestions made by me related to consumables; items that are a one-time use in order to achieve a certain goal, such as adding hunger/thirst. - Bandages and medkits Bandages and medkits are essential to a survival game such as Oxide. They provide ability to heal actively along with the constant passive healing that comes from hunger and thirst. Here is my recommendation for material cost, amount given, and health healed. Bandage: 5 Cloth for 1x, 10sec to craft. +5HP instantly, +10 HP passively over 30 seconds Medkit: 15 Cloth, 5 Metal Fragments for 1x, 25sec to craft. +20HP instantly, +10HP passively over 15 seconds Bandages and Medkits both require cloth, which as in my last suggestion thread, I stated that cloth needed to have another way to be gained (hemp plants are a great idea), or even delete cloth from being obtained by animals and going for another sole method such as hemp plants (leather to cloth will still give cloth from animals, just in a different way). Medkits require metal due to being actual first aid kits or syringes, along with balancing issues. Both have an animation to prevent spamming for instant health. - Food, but not from animals Yes, currently food doesn't seem to be an issue, but it's not a terrible idea for one reason; food should heal HP, albeit a much smaller amount than actual meds. Therefore, people should have easy access to another type of food—fruit or mushrooms. Mushrooms can be farmed right next to trees, with a high percent of spawning. They are not as great as a food source as meat, but they do the trick. +2HP instantly, +3HP passively over 15 seconds. +5 Satiation (hunger). They do not have an animation, but they do still have a small cooldown to prevent total spamming. Berries can be farmed anywhere, but most prominently in the grasslands next to the main monument. Slightly better than mushrooms, but not by much, berries may be used in the future for medkits, if they're added. It would give incentive to go the main monument to farm berries, create more PvP, and balance them out a bit more. +7 Satiation. +3HP instantly, +5HP passively over 40 seconds. - Bottles should be able to be refilled. Or rather than the bottles themselves, there should be a refillable water container that can be used to drink water from the ocean or lakes. Of course, this comes with its risks. Without properly sterilizing the water of diseases or other gross things, the player can have a 25% chance to take -10HP over 20 seconds due to infection if they drink a swig of 100mL. They can sterilize this water via campfire. - Consumables should be able to be used via hotbar. Self-explanatory, but I don't really like going into my inventory everytime I need a drink or some food because sometimes I'm going to be standing in the open while doing that. Allow edibles to be used via hotbar, where you tap it, and it's eaten/drunk. That's it so far. Let me know if you have any comments, suggestions upon my suggestions, or questions.
  10. As long as we know it's being fixed. Thank you for your response.
  11. Nyacinth

    Chat issue.

    Yeah, but I've seen you talk. I legit wanted to talk to you but I couldn't lmfao, wouldn't let me. You guys have a Discord?
  12. Maybe. All I know is, the first time it happened, I was irritated as hell. Now I just play with all of my loot on me lmfao, unless I'm actively building a 2x2 airlock
  13. Nyacinth

    Chat issue.

    I've been having major issues with chat. Not because of the community (nothing you can do about that anyway), but instead, it seems to be that I cannot talk. There are once in a blue moon chances that I can, but for the most part, everytime I try, I basically don't see anything. The keyboard just disappears like it sent, but it never sent. It's really annoying now, because I'd like to interact with the community or at the very least, grab some Discords so I can communicate consistently.
  14. Been having this issue pretty much as well. I play when I can, and every 24 hours, my base is legit gone. Like, I know it isn't raided. I've made three sizeable ones, and many more side bases to test it. They always poof after 24 hours.
  15. Then balance it so that leather armour isn't equivalent to metal gear here? It can still be the best, but maybe it shouldn't be as tanky. Just a thought.
  16. Cloth =/= Leather, cloth can come from animals still, but there needs to be another way to get cloth that isn't from animals. Bows should be meta for newbies, not something put to the side. Yes, the game is in development, but the game should be in a state where it goes forward and distributes resources the same way it would five years of updates from now.
  17. Yeah, alright. It is a temp solution and probably something to be fixed, but it does help at the moment.
  18. Mobile games have come a far way since they first became popular. Oxide is an astounding game in terms of what it goes for, and for being in its alpha and one of the only true competitors in its genre, it is fantastic. However, it is in Alpha. Hence, the suggestions below seek to improve the game further, from movement to control layouts. This is my list of suggestions that I have compiled. - Customization of the HUD The HUD in this game is clunky, there is no other way to say it. I miss the shoot button frequently despite being a hardcore FPS player on mobile. Customization of the HUD includes button positions, button opacity, button size, and ability to get rid of the second button (for example, the grab button has two buttons at all times) for cleanliness. This allows better maneuverability in multiple aspects, but specifically shooting and farming (safely). - Cloth should be easier to get This is something major, along with the above suggestion. It feels like every time I try going from scratch, my main issue is cloth. The snow biome is incredibly good right now, but I can't go deep into it without good armour, all of which takes cloth or leather, which both stem from the same place. So what's the issue with getting cloth? Animals are the only thing that drop it. And how do you kill an animal without dying? You get lucky with a deer glitching out, or you farm all the way to a revolver. Please add something else that gives cloth, even if it's from boxes. - Speaking of boxes... Something needs to be done about the low amount of boxes in the game. Why? Well, it's probably not for the reason you think. It's water. The only way you can get water right now is via boxes, and guess how often you can get a box? Big surprise, not often. So you end up stuck in this loop where every hour or so, you need to find somewhere to store your stuff otherwise you'll die of thirst and lose all of your items. This could also be fixed by allowing the lakes to be potable. - Foundations should be more open to how they're placed. Right now, foundations seem to always have the ability to crouch under them and do the glitch. But even without that glitch, lower foundations would be better anyway. I don't need to waste time on stairs, I can build better on flat surfaces, and I don't need to jump up if I don't have stairs. In summary, these are four of the issues I have right now. There are much more, including the fact that over the past two days, three of my bases have mysteriously disappeared from existence. If you tell me they got raided, I'm having a hard time thinking why someone would go through the trouble of raiding the foundations as well, and both of my bases today have just disappeared after I was done with work. I know they weren't decaying either. Anyway, have a lovely day.