LET'S MAKE FUN, NOT WAR

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Dear dev's of oxide, after lauching a anty-cheat update, this suggestions can be used im next update/updates. (Some od this suggestions have been earlier mentioned). Let's go with suggestions:

-bushes- they will Sławno at forest, playera can collect from bushes 5 cloth and 3 berries (berries can be eated or cooked for tea) 

-tea- to get tea, players need to cook 5 berries. Tea woudl be a stronger alternative to ester 

-bandage- they will cost 5 cloth (per one), can be stacked to 6, they will heal 15 HP on 5 seconds, can be founded in boxes (1-3). Players can use bandages in move.

-canned food- can be founded in boxes (1-3), stronger alternative to coocked meat, after eating, players gets empty can, that can be smelted for 2 metal frags

-higher scrapa drop- to barells from 5 to 15 and on boxes from 10 to 25 

-higher reasources drop- stone hachet mayby can have a wood drop from 1-4, metal drop 1-2 and sulfur drop 1-2. Axe mayby can have same wood drop like a stone drop with pickacks. Pickacks coudl have a metal/sulfur drop 1-4 

-bone knife- crafting: 1 bone, 1 stone and 2 cloth. Woudl deal a 30 dmg per hit 

-metal knife- only can be founded in boxes, woudl deal a 40 dmg per hit, woudl be a beat tool to collect reasources from dead Animals.

-machete- 50 scrap to unlock, crafting: 15 metal, 10 wood and 5 cloth, woudl deal a 50 dmg per hit, can be founded in boxes.

-leather armor gets nerf- this armor is little bit to good and needs to be nerfed. Now leather helmet/boots needs a 25 scrap to unlock and body/leggins woudl need a 50 scrap. Dmg resistan woudl be deacresd from 75% to 60% 

-grass- can be founded in forest, woudl give 2-5 grass, from this you can Craft rope

-rope- can be crafted from 10 grass, or be founded in boxes (1-2). 3 ropes woudl be need to Craft bow.

-bow gets nerfed- dmg for heatshot deacreasd to 40 dmg, and for body deacreasd to 20 dmg. Cost would be cheaper: 3 ropes and 15 sticks. Can't be founded in boxes

New weapon! -crossbow- can be unlock by 75 scrap, needs to craft a 10 metal, 20 wood and 5 ropes. Woudl deal a 60 dmg to head and 30 dmg to body. Can be founded im boxes with 5 arrows 

-stabing with spear- you can use spear as melee, stabing woudl only deal damage like it was hited in body.

New armor type! -metal armor- cost to unlock helmet/boots is 100 scrap and to unlock body/leggins is 200 scrap. Crafting woudl needs a leather armor, metal frags and leather (mayby metal helmet coudl have a face mask)

-buff to shotgun- 120 dmg to head and 60 dmg to body, 4 ammo magazine 

-higher prices to ammo, and new type- 44 new cost woudl be a 3 metal/gunpowder. 5.66 new cost woudl be 4 metal/gunpawder. Shotgun shells woudl cost a 5 metal and 4 gunpowder. 7.62 (new ammo type for huntrifle) woudl be 6 metal/gunpawder 

-split workbench to lvl 1 and 2. Lvl 1 coud have a b-hamer (new price: 25 scrap) m-axe/pickacks (new prices: 25 scrap), lamp (new price: 25 scrap), metal door (still 100 scrap), machete (50 scrap), cross bow (75 scrap), revolver (100 scrap, and 50 for amoo), full leather armor (helmet/boots - 25 scrap, body/leggins - 50 scrap) and workbench lvl 2 (300 scrap). Crafting to lvl 2 workbench woudl be a 100 wood, 100 scrap and 50 metal frags. Lvl 2 workbench coudl have a rest od reciepies (with metal armor)

-horses- 6 gitara coudl be spawn at map, every 4 hours. Every horse woudl be deleted and respawned. Horses woudl be half time raster than running player 

New location! -bandit camp with bandits- on camp players can but food (water and cooked meat), armor (leather armor), weapons (crossbow,revolver, shotgun) and cars. If some player will start shooting to bandits, they will shot for every player they ser for 5 minutes. Bandits coudl be weared with metal armor, and gired with huntrifles/autorifles.

New map! -2x time bigger map- new map coudl have a 6 to 8 gas stations and 3 to 4 factories (city/village) and 1 bandit camp.

-toolboxes- can be lootet in garage at gas stations, woudl have a 2-10 fuel, 2-5 scrap, 1 engine part/wheel, Axe/pickacks 

-cars- can be buyed at bandit camp (normal- 200 scrap, haves a 500 HP, armored - 500 scrap, haves a 2000 HP). Cars woudl need 3 engine parts and 4 wheels (if gets shooted many times, it woudl broker). Normal car coudl be 2,5 times raster that running player (1,5 raster than horse). Armored car coudl be a 2,0 raster than running player (1,0 faster than horse). Cars coudl have a 10 slots trunk, 4 seats. Player can instal lock to car  to avoiding stealing. 

Leave comment about what you think about it. 

(I think, this suggestions woudl be split to 2 or more updates)

(Sorry for this two topics, but I miss clicked /: )

Edited by Idon'tknow

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8 hours ago, Idon'tknow said:

Dear dev's of oxide, after lauching a anty-cheat update, this suggestions can be used im next update/updates. (Some od this suggestions have been earlier mentioned). Let's go with suggestions:

-bushes- they will Sławno at forest, playera can collect from bushes 5 cloth and 3 berries (berries can be eated or cooked for tea) 

-tea- to get tea, players need to cook 5 berries. Tea woudl be a stronger alternative to ester 

-bandage- they will cost 5 cloth (per one), can be stacked to 6, they will heal 15 HP on 5 seconds, can be founded in boxes (1-3). Players can use bandages in move.

-canned food- can be founded in boxes (1-3), stronger alternative to coocked meat, after eating, players gets empty can, that can be smelted for 2 metal frags

-higher scrapa drop- to barells from 5 to 15 and on boxes from 10 to 25 

-higher reasources drop- stone hachet mayby can have a wood drop from 1-4, metal drop 1-2 and sulfur drop 1-2. Axe mayby can have same wood drop like a stone drop with pickacks. Pickacks coudl have a metal/sulfur drop 1-4 

-bone knife- crafting: 1 bone, 1 stone and 2 cloth. Woudl deal a 30 dmg per hit 

-metal knife- only can be founded in boxes, woudl deal a 40 dmg per hit, woudl be a beat tool to collect reasources from dead Animals.

-machete- 50 scrap to unlock, crafting: 15 metal, 10 wood and 5 cloth, woudl deal a 50 dmg per hit, can be founded in boxes.

-leather armor gets nerf- this armor is little bit to good and needs to be nerfed. Now leather helmet/boots needs a 25 scrap to unlock and body/leggins woudl need a 50 scrap. Dmg resistan woudl be deacresd from 75% to 60% 

-grass- can be founded in forest, woudl give 2-5 grass, from this you can Craft rope

-rope- can be crafted from 10 grass, or be founded in boxes (1-2). 3 ropes woudl be need to Craft bow.

-bow gets nerfed- dmg for heatshot deacreasd to 40 dmg, and for body deacreasd to 20 dmg. Cost would be cheaper: 3 ropes and 15 sticks. Can't be founded in boxes

New weapon! -crossbow- can be unlock by 75 scrap, needs to craft a 10 metal, 20 wood and 5 ropes. Woudl deal a 60 dmg to head and 30 dmg to body. Can be founded im boxes with 5 arrows 

-stabing with spear- you can use spear as melee, stabing woudl only deal damage like it was hited in body.

New armor type! -metal armor- cost to unlock helmet/boots is 100 scrap and to unlock body/leggins is 200 scrap. Crafting woudl needs a leather armor, metal frags and leather (mayby metal helmet coudl have a face mask)

-buff to shotgun- 120 dmg to head and 60 dmg to body, 4 ammo magazine 

-higher prices to ammo, and new type- 44 new cost woudl be a 3 metal/gunpowder. 5.66 new cost woudl be 4 metal/gunpawder. Shotgun shells woudl cost a 5 metal and 4 gunpowder. 7.62 (new ammo type for huntrifle) woudl be 6 metal/gunpawder 

-split workbench to lvl 1 and 2. Lvl 1 coud have a b-hamer (new price: 25 scrap) m-axe/pickacks (new prices: 25 scrap), lamp (new price: 25 scrap), metal door (still 100 scrap), machete (50 scrap), cross bow (75 scrap), revolver (100 scrap, and 50 for amoo), full leather armor (helmet/boots - 25 scrap, body/leggins - 50 scrap) and workbench lvl 2 (300 scrap). Crafting to lvl 2 workbench woudl be a 100 wood, 100 scrap and 50 metal frags. Lvl 2 workbench coudl have a rest od reciepies (with metal armor)

-horses- 6 gitara coudl be spawn at map, every 4 hours. Every horse woudl be deleted and respawned. Horses woudl be half time raster than running player 

New location! -bandit camp with bandits- on camp players can but food (water and cooked meat), armor (leather armor), weapons (crossbow,revolver, shotgun) and cars. If some player will start shooting to bandits, they will shot for every player they ser for 5 minutes. Bandits coudl be weared with metal armor, and gired with huntrifles/autorifles.

New map! -2x time bigger map- new map coudl have a 6 to 8 gas stations and 3 to 4 factories (city/village) and 1 bandit camp.

-toolboxes- can be lootet in garage at gas stations, woudl have a 2-10 fuel, 2-5 scrap, 1 engine part/wheel, Axe/pickacks 

-cars- can be buyed at bandit camp (normal- 200 scrap, haves a 500 HP, armored - 500 scrap, haves a 2000 HP). Cars woudl need 3 engine parts and 4 wheels (if gets shooted many times, it woudl broker). Normal car coudl be 2,5 times raster that running player (1,5 raster than horse). Armored car coudl be a 2,0 raster than running player (1,0 faster than horse). Cars coudl have a 10 slots trunk, 4 seats. Player can instal lock to car  to avoiding stealing. 

Leave comment about what you think about it. 

(I think, this suggestions woudl be split to 2 or more updates)

(Sorry for this two topics, but I miss clicked /: )

Half of those suggestions aren’t good yk friend. You want a knife to do to high of damage lol. You also want a crossbow to do 60 damage?!?! That’s more then the rifle and ar does by a far run. Leather armor is not overpowered either. It takes 3 headshots for a kill or 2 headshots and 2 body shots. You are aiming towards making it just like rust lol 

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50 minutes ago, Smoothiezzz said:

Half of those suggestions aren’t good yk friend. You want a knife to do to high of damage lol. You also want a crossbow to do 60 damage?!?! That’s more then the rifle and ar does by a far run. Leather armor is not overpowered either. It takes 3 headshots for a kill or 2 headshots and 2 body shots. You are aiming towards making it just like rust lol 

Well your right with high dmg knife, leather armor isn't overpower but when they add new armor, leather armor would needs a little reduced stats. But with crossbow your bad, first see how many dmg deal headshot from mp5 to naked with 100 HP, and do same thing but with crossbow. 

That's my point, in order to make oxide more like a rust. Just see at last day of survival (last day rules survival) isn't it a WERY similar to rust.

9 hours ago, Idon'tknow said:

 

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20 hours ago, Idon'tknow said:

Dear dev's of oxide, after lauching a anty-cheat update, this suggestions can be used im next update/updates. (Some od this suggestions have been earlier mentioned). Let's go with suggestions:

-bushes- they will Sławno at forest, playera can collect from bushes 5 cloth and 3 berries (berries can be eated or cooked for tea) 

-tea- to get tea, players need to cook 5 berries. Tea woudl be a stronger alternative to ester 

-bandage- they will cost 5 cloth (per one), can be stacked to 6, they will heal 15 HP on 5 seconds, can be founded in boxes (1-3). Players can use bandages in move.

-canned food- can be founded in boxes (1-3), stronger alternative to coocked meat, after eating, players gets empty can, that can be smelted for 2 metal frags

-higher scrapa drop- to barells from 5 to 15 and on boxes from 10 to 25 

-higher reasources drop- stone hachet mayby can have a wood drop from 1-4, metal drop 1-2 and sulfur drop 1-2. Axe mayby can have same wood drop like a stone drop with pickacks. Pickacks coudl have a metal/sulfur drop 1-4 

-bone knife- crafting: 1 bone, 1 stone and 2 cloth. Woudl deal a 30 dmg per hit 

-metal knife- only can be founded in boxes, woudl deal a 40 dmg per hit, woudl be a beat tool to collect reasources from dead Animals.

-machete- 50 scrap to unlock, crafting: 15 metal, 10 wood and 5 cloth, woudl deal a 50 dmg per hit, can be founded in boxes.

-leather armor gets nerf- this armor is little bit to good and needs to be nerfed. Now leather helmet/boots needs a 25 scrap to unlock and body/leggins woudl need a 50 scrap. Dmg resistan woudl be deacresd from 75% to 60% 

-grass- can be founded in forest, woudl give 2-5 grass, from this you can Craft rope

-rope- can be crafted from 10 grass, or be founded in boxes (1-2). 3 ropes woudl be need to Craft bow.

-bow gets nerfed- dmg for heatshot deacreasd to 40 dmg, and for body deacreasd to 20 dmg. Cost would be cheaper: 3 ropes and 15 sticks. Can't be founded in boxes

New weapon! -crossbow- can be unlock by 75 scrap, needs to craft a 10 metal, 20 wood and 5 ropes. Woudl deal a 60 dmg to head and 30 dmg to body. Can be founded im boxes with 5 arrows 

-stabing with spear- you can use spear as melee, stabing woudl only deal damage like it was hited in body.

New armor type! -metal armor- cost to unlock helmet/boots is 100 scrap and to unlock body/leggins is 200 scrap. Crafting woudl needs a leather armor, metal frags and leather (mayby metal helmet coudl have a face mask)

-buff to shotgun- 120 dmg to head and 60 dmg to body, 4 ammo magazine 

-higher prices to ammo, and new type- 44 new cost woudl be a 3 metal/gunpowder. 5.66 new cost woudl be 4 metal/gunpawder. Shotgun shells woudl cost a 5 metal and 4 gunpowder. 7.62 (new ammo type for huntrifle) woudl be 6 metal/gunpawder 

-split workbench to lvl 1 and 2. Lvl 1 coud have a b-hamer (new price: 25 scrap) m-axe/pickacks (new prices: 25 scrap), lamp (new price: 25 scrap), metal door (still 100 scrap), machete (50 scrap), cross bow (75 scrap), revolver (100 scrap, and 50 for amoo), full leather armor (helmet/boots - 25 scrap, body/leggins - 50 scrap) and workbench lvl 2 (300 scrap). Crafting to lvl 2 workbench woudl be a 100 wood, 100 scrap and 50 metal frags. Lvl 2 workbench coudl have a rest od reciepies (with metal armor)

-horses- 6 gitara coudl be spawn at map, every 4 hours. Every horse woudl be deleted and respawned. Horses woudl be half time raster than running player 

New location! -bandit camp with bandits- on camp players can but food (water and cooked meat), armor (leather armor), weapons (crossbow,revolver, shotgun) and cars. If some player will start shooting to bandits, they will shot for every player they ser for 5 minutes. Bandits coudl be weared with metal armor, and gired with huntrifles/autorifles.

New map! -2x time bigger map- new map coudl have a 6 to 8 gas stations and 3 to 4 factories (city/village) and 1 bandit camp.

-toolboxes- can be lootet in garage at gas stations, woudl have a 2-10 fuel, 2-5 scrap, 1 engine part/wheel, Axe/pickacks 

-cars- can be buyed at bandit camp (normal- 200 scrap, haves a 500 HP, armored - 500 scrap, haves a 2000 HP). Cars woudl need 3 engine parts and 4 wheels (if gets shooted many times, it woudl broker). Normal car coudl be 2,5 times raster that running player (1,5 raster than horse). Armored car coudl be a 2,0 raster than running player (1,0 faster than horse). Cars coudl have a 10 slots trunk, 4 seats. Player can instal lock to car  to avoiding stealing. 

Leave comment about what you think about it. 

(I think, this suggestions woudl be split to 2 or more updates)

(Sorry for this two topics, but I miss clicked /: )

The metal armo(u)r should have metal plates placed on leather  and IT can also break, the metal plates can be broken when IT has zero HP and becomes normal leather armo(u)r.

Also i deel like u stolen my suggestion of armour and Saw IT and foto rid of the leather one there can be leather and solid metal type.

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On 4/3/2022 at 5:51 PM, Pxrge said:

The metal armo(u)r should have metal plates placed on leather  and IT can also break, the metal plates can be broken when IT has zero HP and becomes normal leather armo(u)r.

Also i deel like u stolen my suggestion of armour and Saw IT and foto rid of the leather one there can be leather and solid metal type.

Sorry for stealing your idea, but i said im start "some sugesstions have been earlier mentiomed". 

In my opinion your idea: when metal armor broke player get leather armor is kind a not ballance and mayby it will lead to dupllicading bug (only with leather armor). So im my opinion this Idea is fully yours (I remember that a stabing with spear and crossbow isn't my idea to) but mechanic when player gets a leather armor is not good.

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On 4/4/2022 at 7:32 PM, Idon'tknow said:

Sorry for stealing your idea, but i said im start "some sugesstions have been earlier mentiomed". 

In my opinion your idea: when metal armor broke player get leather armor is kind a not ballance and mayby it will lead to dupllicading bug (only with leather armor). So im my opinion this Idea is fully yours (I remember that a stabing with spear and crossbow isn't my idea to) but mechanic when player gets a leather armor is not good.

Metal plates are placed on leather armour and when the plates break it's normal leather armour.

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50 minutes ago, Pxrge said:

Metal plates are placed on leather armour and when the plates break it's normal leather armour.

I'm still think that breaking metal plates and geting a leather armor is kind a not ballance

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