LET'S MAKE FUN, NOT WAR
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Zahmiel

Nuevas mecánicas de salud/New health mechanics

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La salud dentro del juego por ahora esta bien, pero no tiene sentido que se recupere la salud por si sola, de que sirve entonces llenar la comida y bebida si no influye demasiado en la salud, solo si se acaba pero no es necesario ya que muriendo lo regeneras.

Lo que si serviria es que teniendo la comida y agua llena se pueda aumentar la vida a 120 o 130 y que al suicidarse solo la comida y agua lleguen al 60% o 70%, quedaria 100% de vida con 60% de agua y comida por defecto al spawnear, asi el pvp y peleas con mobs tendrían más variedad. 

Otra sugerencia seria la curación manual, yo tenia 2K de tela, de nada sirve mas que hacer camas, seria bueno que agregaran vendas, asi la curación en un pvp tendría mas sentido.

 

In-game health is fine for now, but there's no point in replenishing health on its own, so what's the point of filling food and drink if it doesn't influence health too much, only if it depletes but isn't necessary. since dying regenerates it.

What would be useful is that having full food and water can increase life to 120 or 130 and that when committing suicide only food and water reach 60 or 70, there would be 100 life left with 60% water and food by default when appearing . So pvp and mobs fights would have more variety.

Another suggestion would be manual healing, I had 2K cloth and you can only create beds so that makes it a less important resource, it would be nice if they added bandages, so healing in a pvp would make more sense.

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